

By attending the battle (not auto-solve) i was able to see, what weapons they used - and build my fleet accordingly. But after several rounds and with new scientific succes, it gets WAY BETTER! The possibilitys of armoring your ships as you wish, combined with a Hero and new cards (from scientific research) it gives you so many possibilities.įor example: After entering war with the sowers, i lost a Explorer ship to them. 0 badges Send private messageĪfter playing it for a whole while I am able to say that: The Battlesystem is awesome! Yea, sure it isn't the same as in other games like Sins of a Solar Empire, but it is something new AND very fun to play, when you knwo how.ĭuring the first rounds it IS sometimes boring, since you are just shooting with kinetics and hope to pick the right card. Some cards may not work as well in a pursuit battle as they do when broadsiding, others may work better in a chaotic battle where the ships are intermingled. More battle scenarios would greatly increase the replay-ability of battles. Sometimes you're chasing them, sometimes they're chasing you, and then it would be nice if sometimes both fleets were moving head on with each other. I wish there were a few different scenarios that played out. They survived through 13 battles before I disbanded them back into a system hanger to focus more on Dust generation. Using Dust Warhead ended the battle in about 15 seconds. On my old game, before it started Heap erroring on turn 387, I had a fleet of three ships (final ship class for the Sophons) with a level 20 hero on them and they could take out entire fleets of at max 26 enemy ships without losing any on their side. Changes to this were effected prior to release of the game.The combat can be dull, but playing the right card can drastically change the outcome of a battle.Īlso I love tactical combat but after having played a few multi-player matches, specifically an 8 player one, turns were really starting to take a LONG time and tactical combat would make multi-player maps which already take a few hours or more to resolve take even longer.Įven having a maxed hero can make a difference.


This was oddly out of sequence, as it was illogical that one would research C4 Systems after C5 Systems have been mastered. Distributed Hives granting C5 Systems on the Cravers technology tree, was once able to be researched before Directed AI Computing.Distributed Hives - C5 systems - +4 Command Points Cap on Empire.Quantum Swarming - C3 Systems (as above) and additionally Efficient Slaves - another +2 Command Points if all Ship Classes unlocked.Galactic Trade Center - C5 Systems - +4 Command Points Cap on EmpireĬravers get the following alternative technologies:.Directed AI Computing - C4 Systems - +3 Command Points Cap on Empire.Quantum Communications - C3 Systems - +1 Command Points per new Ship Class unlocked (up to +8).

Improved Fleet Management - Coordinated Fleets I - +2 Command Points Cap on Empire.The technologies are identical for the Hissho, Horatio, Sophons and United Empire, however the Cravers' technology tree differs slightly. All Factions have four technologies that increase the Command Points Cap, all on the Diplomacy and Trading technology tree.
